You wake up in the same bed.
For my project, I will be focusing on the risk of choice which ties into the narrative. I wanted to try and stimulate the process of burnout and kind of how one can work out of it via the choices of everyday life. The story takes place in the first person. The basic synopsis of my story (which I hopefully can execute) is that each day is repetitive and there are little small choices that can lead you in different directions and ultimately there’s the big choice on whether to quit or keep going. The game loops a few times, so keep playing to get to the ending(s) :)
| Status | Released |
| Platforms | HTML5 |
| Author | grassgrassgrass |
| Genre | Simulation |
| Made with | Twine |
| Tags | Twine |
Comments
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I really liked this game, as was mentioned in comments before its a pretty accurate and clear depictions of days that all students have sometimes. The so called groundhog day, that repeats itself in time loop, that what this game gave me feelings for.
The feeling of this game... hits hard. The repetitiveness of the every-day, and the questioning... It feels pretty meta, to be exploring the idea of different possible life paths, within a program that allows you to construct various paths. The simplicity of this speaks to the emotional state of the narrator, and to the idea as a whole.
I wonder what you would change if you had infinite time to work on this?
I think this game is really elegantly done, and is very successful at building up the repetition of day-to-day cycles. I think you could play around a little more with building up tension with each repetition? Its a very ~chill~ game even in the parts that are meant to feel frustratingly repetitive, which isn't a bad thing considering how positive the message of the game is, but I think it would add an element of realism and a little bit of emotional texture to the game if you added like one more possible outcome where the player/narrator has more of an explosive reaction before either quitting or picking back up the sketchbook. I genuinely really enjoyed this.
I like the simplistic nature of this story. It accurately and easily depicts both the simple routine of daily choices as well as tiredness and simple joy (at the endings in which you as the main character are happy with the fact that you are drawing).
I really like the emphasis on small choices we make in our everyday life (like do I have time to make breakfast or do I just go to class, when can I fit in a shower, etc.) I really think these make the game feel real and lived in, and I like the oppressive feeling brought on by the hand of capitalism. I almost wanted to focus in on some of those small decisions--the amount of choices one needs to make within the first hour of being awake alone can make for a fleshed out game! As is, I really like the simplicity of some of the decisions and the variety of the paths, but I thought if the endings looped back to the start it would have helped the replayablity aspect that this piece is really good at.